Umélie’s Instincts

itch.io game page

GMTK GameJam 2024

The Challenge

Umélie’s Instincts is a game presented during the GMTK GameJam 2024, which had the theme “Built to Scale.” To meet the constraint, we decided to create a game where the player can use the game interface as a tool to help Umélie, the little fighting mouse. We aimed to develop the game using our own resources, and thus our team…

Our Approach

       To complete the project, we had four days, which we organized as follows:

  • Day 1 & 2: Development of features and creation of assets (music, 3D models, etc.).
  • Day 3: Asset integration, feature testing, and level design.
  • Day 4: Final testing, feature polishing, and game balancing.

 

       The key feature of our game is the use of the user interface (usually static) as a manipulable object that affects the 3D world of the game. To achieve this, we dedicated two programmers during days one and two to ensure the feature worked well and was enjoyable for the player. At the same time, we needed to design a statistics system simple enough for players to easily understand (and feel) how it worked.

       For this project, my tasks were:

The main challenge for our team was managing the entire project with an interdisciplinary team (not necessarily familiar with tools like GitHub) while dealing with a 6-hour time difference between the Quebec and French teams. Despite this, the project went smoothly, and we are proud of the result.
C'est ma petite tête sur cette photo
- Lucas
How to play?
Instead of controlling Umélie the mouse, you control her stats! Use your mouse cursor to move or resize the bars. Increasing a bar’s size consumes points, so devise a strategy worthy of the best to survive all the waves.
Play Video
Game Presentation Video

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