Discord : LucasG#8004
Currently working from Canada.
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Initially, we chose the Unreal Engine 5.1 as our game engine because it was the best option for multiplayer at that time. Additionally, the new enhanced input system was going to save us a lot of time on game controls.
Once the jam theme was announced, our team headed out to brainstorm at a restaurant. – Who said work always has to be done in a square office with coffee? Hahaha – The idea of an FPS came to us immediately because we knew it would be a complex challenge in terms of replication. As for the infection theme, the choice was harder between: – A moving poison zone => risk of balancing issues among players – Floor tiles that infect players => be careful with how the tiles are placed – A system with an infected player who infects others by killing them => been there, done that! We eventually decided on the floor tiles because it seemed the fairest and most feasible to implement in a short time.
With our game concept clear, we were able to divide up the roles. My tasks were:
You are a SWAT agent trapped in an evil laboratory you were trying to liberate in your previous missions… The notorious Klems corporation is secretly testing new viruses here, capable of turning any man into a zombie after brief contact! After completely messing with your brain, researchers have placed you and three other members of your team in this large white room. You only remember one thing: “Be the last one alive and you can get out of here. Otherwise, praying won’t change anything for you…”
Currently working from Canada.
2 Responses
Ayant participé au développement de Klems avec Lucas, je peux certifier qu’il est un développeur investi et motivé avec qui c’est toujours un plaisir de travailler ! Hâte d’entamer des projets de plus grande envergure à ses côtés 😉
Merci bien pour ce chaleureux commentaire Lori 🙂 Je peux en dire autant de toi et c’est un vrais plaisir de bosser à tes côtés !