Discord : LucasG#8004
Currently working from Canada.
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Entity Counting System is a very simple plugin designed solely to add an entity counter to the base classes of Unreal Engine. This entity counter takes the form of a C++ class that can be overridden in Blueprint or C++ for use.
The main strength of the plugin is that no coding work is required. You simply inherit from the class and adjust the counter’s behavior using the more than twenty available parameters. The plugin also supports replication (with server authority) and event propagation to all clients.
Using a counter is incredibly simple: Override the main class, then customize the parameters to make the counter behave as desired. Finally, implement the logic you want in one of the five pre-designed and pre-replicated events provided for you. There’s no need to handle the counting logic, as everything is already implemented in C++. However, you can change the count and/or reset it at any time using the methods provided in both C++ and Blueprint.
Currently working from Canada.